Updates - 23th of March 2021
Hello everyone, @John has been doing some incredible work on investigating the possibility of upgrading parts of our cache to a newer version. If this ends up being successful we'll have access to newer maps, items, objects and npcs. This will, eventually, open up the door for us to start working on implementing new content.
We're currently not able to give a timeframe - because we'll have to make sure everything works properly before converting. Just know we're working on it to be able to provide new content to the game! We'll update everyone again when there's news about this.
In the meanwhile, we don't want there to be no updates so I have been focusing my efforts on continuing the regular updates.
The way dragonfire works and the amount of damage it deals has been revamped.
Using an antifire potion, having an anti-magic prayer active or wearing an anti-dragon shield will each give a player one layer of dragonfire protection.
Frost, metal and leather dragons now deal a maximum of:
650 damage without any dragonfire protection active;
325 damage with one layer of dragonfire protection active;
0 damage with two or more layers of dragonfire protection active.
Queen black dragon:
The fire breath attack deals 150, 80 and 40 for none, one or two layers respectively;
The fire wall attack deals 250, 187 and 75 for none, one or two layers respectively;
The super fire breath attack deals 650, 250 and 200 for none, one or two layers respectively.
Tldr; you are now able to stack the antifire potion with an anti-dragon shield to increase your resistance to dragonfire.
Super antifire potion
To supplement the dragonfire revamp, the super antifire potion has been added. This potion gives two layers of dragonfire protection, effectively giving the player the highest form of dragonfire protection achievable.
The super antifire potion can be created by adding a phoenix feather on a regular antifire potion. The phoenix feathers can be obtained by thieving the Desert Phoenix next to the Dominion Tower.
The Jadinko slayer task should no longer be given to players without the required slayer level.
The Banshee's have promised to stop stomping players that have earmuffs (or a slayer helmet) equipped.
The droprate mechanic has been altered in some circumstances to make the droprates closer to advertised.
The dagannoth kings will now drop the correct rings and the droprate of the rings and dragon hatchet has been changed to 1:125.
Bandos, armadyl, zamorak & saradomin have had their drop table changed to make more sense (the exact rates can be found here).
Torva, pernix & virtus item pieces now drop at a 1/333 rate (1/28 to get any piece) from Nex.
Godsword shards now drop at a rate of 1/250 from the God Wars generals and 1/500 for their minions.
Abyssal demons no longer drop a rune battleaxe, dragon dagger & rune 2h sword as a guaranteed drop.
Shop owners will now take coins straight from the players money pouch.
Note: when buying items it will first use up the coins in your inventory and then use the money pouch if the amount of coins in your inventory is insufficient.
Note: be careful you don't buy out the entire stock in a shop because using 'max' will also use the money pouch.
A bug preventing the creation of unfinished & finished potions has been solved.
A bug where using a pestle & mortar on a crushable item would consume the pestle & mortar instead of the crushable item has been solved.
Agility pyramid reward increased from 150.000 to 500.000 coins.
"nulls" removed from the Chaos Tunnels.