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Showing content with the highest reputation since 03/20/21 in all areas

  1. 1 point
    Updates - 16th of April 2021 Upgraded cache We have released the upgraded cache! When you start your launcher it will, hopefully, automatically download the necessary files. Lots of small issues that arose because of the upgraded cache have been fixed. For example; slayer tower was completely different, some NPCs were changed which meant they broke, the entrance to Dagannoth kings now has a walled off area before you can enter, and much.. much more). I'm sure there will be more issues which we have missed, and it would be much appreciated if they were reported in the bug reports section. Note: We are aware that in some circumstances it takes longer than usual to load certain map areas and textures - it seems this is only an issue the first time they are loaded - but we are looking into the issue. Note: If you log in and get spooked because it looks like you're not wearing any equipment - go to your equipment tab and take of your equipment and wear it again to fix this. In the spoiler below you can find some previews of areas and NPCs which are now available because of the upgraded cache. Master Capes Players can now visit Thessalia in Varrock to purchase master capes. A master capes requires level 120 to wear (~104M experience). Miscellaneous (non-cache related) Slayer masters can now teleport players to their current slayer task through the dialogue (the slayer masters do not know the location of every assignable slayer creature yet!). Tormented demons have had their combat reworked. A variety of trees have been added to the woodcutting area until we can make a better area. The Dagannoth kings now have a mechanic where they reduce damage dealt to them by 50% if attacked with the incorrect combat style. Dagannoth Prime is weak to ranged attacks Dagannoth Rex is weak to magic attacks Dagannoth Supreme is weak to melee attacks Thank you, Project Dream
  2. 1 point
    Updates - 1st of April 2021 Hello everyone, there has been significant progress on upgrading parts of our cache to a newer version and we are currently making sure things have not broken because of these upgrades. We will soon be reaching out to a few people to invite them to play on our test server. When we release the upgraded cache, we will, alongside it, release our first piece of new content. Miscellaneous A bug where a player would catch tuna and swordfish from a 'net/harpoon' fishing spot has been solved. This also caused players to get a message at level 75 fishing that they did not have the required 76 fishing to catch sharks. Jungle, desert and ice strykewyrms have had their combat updated They will no longer deal crazy damage to players when burrowing underneath them They will no longer deal constant high damage with basic attacks They will now use ranged if a player is standing far away, instead of using basic attacks from a distance The jungle & desert strykewyrms will no longer have an identity crisis when the player dies and turn into an ice strykwyrm Prevented the "your dragonfire shield is already full!" message from spamming the players chatbox A bug where a player could not create multiple overloads has been solved A bug where it would sometimes consume double ingredients when making potions has been solved Added a drop table to Starlight (minion of Commander Zilyana). Several improvements to the dropsystem, one of them to fix the issue people were having with Dagannoth kings. Thank you, Project Dream
  3. 1 point
    Updates - 23th of March 2021 Hello everyone, @John has been doing some incredible work on investigating the possibility of upgrading parts of our cache to a newer version. If this ends up being successful we'll have access to newer maps, items, objects and npcs. This will, eventually, open up the door for us to start working on implementing new content. We're currently not able to give a timeframe - because we'll have to make sure everything works properly before converting. Just know we're working on it to be able to provide new content to the game! We'll update everyone again when there's news about this. In the meanwhile, we don't want there to be no updates so I have been focusing my efforts on continuing the regular updates. Dragonfire The way dragonfire works and the amount of damage it deals has been revamped. Using an antifire potion, having an anti-magic prayer active or wearing an anti-dragon shield will each give a player one layer of dragonfire protection. Frost, metal and leather dragons now deal a maximum of: 650 damage without any dragonfire protection active; 325 damage with one layer of dragonfire protection active; 0 damage with two or more layers of dragonfire protection active. Queen black dragon: The fire breath attack deals 150, 80 and 40 for none, one or two layers respectively; The fire wall attack deals 250, 187 and 75 for none, one or two layers respectively; The super fire breath attack deals 650, 250 and 200 for none, one or two layers respectively. Tldr; you are now able to stack the antifire potion with an anti-dragon shield to increase your resistance to dragonfire. Super antifire potion To supplement the dragonfire revamp, the super antifire potion has been added. This potion gives two layers of dragonfire protection, effectively giving the player the highest form of dragonfire protection achievable. The super antifire potion can be created by adding a phoenix feather on a regular antifire potion. The phoenix feathers can be obtained by thieving the Desert Phoenix next to the Dominion Tower. Slayer The Jadinko slayer task should no longer be given to players without the required slayer level. The Banshee's have promised to stop stomping players that have earmuffs (or a slayer helmet) equipped. Drop rates The droprate mechanic has been altered in some circumstances to make the droprates closer to advertised. The dagannoth kings will now drop the correct rings and the droprate of the rings and dragon hatchet has been changed to 1:125. Bandos, armadyl, zamorak & saradomin have had their drop table changed to make more sense (the exact rates can be found here). Torva, pernix & virtus item pieces now drop at a 1/333 rate (1/28 to get any piece) from Nex. Godsword shards now drop at a rate of 1/250 from the God Wars generals and 1/500 for their minions. Abyssal demons no longer drop a rune battleaxe, dragon dagger & rune 2h sword as a guaranteed drop. Miscellaneous Shop owners will now take coins straight from the players money pouch. Note: when buying items it will first use up the coins in your inventory and then use the money pouch if the amount of coins in your inventory is insufficient. Note: be careful you don't buy out the entire stock in a shop because using 'max' will also use the money pouch. A bug preventing the creation of unfinished & finished potions has been solved. A bug where using a pestle & mortar on a crushable item would consume the pestle & mortar instead of the crushable item has been solved. Agility pyramid reward increased from 150.000 to 500.000 coins. "nulls" removed from the Chaos Tunnels. Thank you, Project Dream